Melee [one-action] sickle +5 [ +1/-3] ( agile, trip ), Damage 1d4+2 slashingRanged [one-action] rock +3 [ -2/-7] ( thrown 10 feet ), Damage 1d4+2 bludgeoningPower of the Mob When three or more commoners are adjacent to each other, each commoner gets a +1 circumstance bonus to Athletic checks to Shove, attack rolls,. All characters can use the basic actions, but an individual character often has special rules that allow them to do things most other characters can’t. When you are subject to an unusual effect, such as those imposed by some special weapons and magical attacks, in most cases you can attempt a saving throw (often simply called a “save”) to avoid or reduce the effect. I roll a natural 20, making my total 30 vs his 35 AC. Once. You receive no information beyond the presence or absence of magic. This system was created and is maintained by the PF2E For Foundry VTT. Necril: You know the Necril language. You get a 29 total. Monster weaknesses have a tendency to start around and scale up at a rate very roughly like 1 per 1 level. 14 2. Start with the beginners box for the best intro to PF2e amd go from there but tone down the encounters just a little and don't forget that the players are supposed to heal to almost full inbetween encounters. When you attempt a saving throw, you roll a d20 and add your base. " In this case: when Bocephus rolls 19+10 vs. The way I interpreted it, it's a 20ft burst that applies 3d6 damage with a basic saving throw. Fighters are your single target dmg baseline. Multiclass Druid Characters. Start the game at 1st lvl. Look on the saving throw line. Sometimes you will be called on to attempt a basic saving throw. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure). The description also makes no mention of it stacking, and has similar wording to all other AOE effects which all don't stack. Hag’s seasoning. The level of a skill feat is typically the minimum level at which a character could meet its proficiency prerequisite. Feb 7, 2002. You increase your ability to cast spells. VICTORIA – BC Ferries is making changes on Metro Vancouver – Nanaimo routes this summer to reduce traffic. 25 damage, which is only 0. 0. Feats/features can improve the success rate of saving throws. These guys discussed implementing the four levels of Basic Saving Throws to weapon attacks for martials. 25 extra damage over 3 damage - exactly half of the 0. Lightning Snares becomes available at the same level as Stunning Snare, so you can spend an Action to gamble your Action against whichever creature is unfortunate enough to step into the snare. SAFER SERVICE WITH MORE OPTIONS TO BOOK AND SAVE. The other damaging save based cantrips do use modified basic saves. and Foundry VTT, the PF2e Volunteer Development Team have worked to bring robust mechanical support that seamlessly enhances gameplay without getting in the way of roleplay. I feel PF2e has done well in smoothing the load, except with these. It's worth noting that enervation does not have a basic Fortitude save, so the damage with Dangerous Sorcery wouldn't be changed by the degree of success: Successful Save: 2d8+4 persistent negative damage; Failed Save: 4d8+4 persistent negative damage; Critically Failed Save: 4d8+4 persistent negative damage Critical Hits. Standard warning to back up data before upgrades, premium content and many modules aren't supported yet, etc. When you fail a Reflex save against a >damaging effect, you take half damage. Just for some napkin math: a basic save spell against a moderate save (30% chance to fail) will do slightly more damage on average than a spell attack with a 50% to hit with the same printed damage. A creature at stage one that fails a save immediately moves to stage two. Negative Healing: You are damaged by positive damage and aren't healed by positive healing. If the save is intended to reduce the damage, it will either read "The target attempts a basic [type] save" in which case the effects of the save are baked into the general rules for a basic save, or the effects of the save will be explicitly printed in the spell description. Covering highlights from 1st to 5th rank spells: 1st:For saves against damage that are not basic save, remember to add damaging-effect to make Bulwark or other automation work properly. Your character’s expertise in a skill comes from several sources. 3 we have implemented @Damage. Buffs are greatly reduced from. You have submitted a post without a flair. Actions for the different damage types (note I haven't checked if there even is persistent damage for all the types): acid – scrape off with hands (no check, failure outcome) cold – walk into fire (no check, ends. A Basic save has the following results: On a critical success the target takes no damage, on a success they take half damage, on a Failure they take the full damage and on a Critical Failure they take double damage. On a failed save, a creature also takes any extra effects that affect a primary target (such as flat-footed from bottled Lightning). 241. Fair, I gave my players many sessions and opportunities to prep for this. There are plenty of ways to use Time Stop, including timed spells (the old fallback was Delayed Blast Fireball, but that doesn't seem to be in 2e yet), area effects with durations, setting up traps, creating structures (Stone Shape is good for creating a prison around a creature when it can't react to get out of the way), and so on. Just send the entry to chat (if in doubt, just click on it's image), select the token(s) making the save and click the button. Spells with more complicated save results will list the effects in the spell’s description. The compendium "PF2e Workbench Items (xdy-pf2e-workbench-items)" contains a few useful effects and items: Aura effects for Aura of Despair, Bless, Inspire Courage, Inspire Defense, Protective Ward that automatically apply the effect to tokens within the aura. The will save is exclusively for the stun. So the joke is that the Fighter managed to scratch the caster, but the spell goes off anyway and the Fighter now needs to roll their worst save. The electricity arcs to another creature within 30 feet of the first target, jumps to another creature within 30 feet of that target, and so on. At the end, created a Macro to give the attacked enemy the Prone Convenient Effect - end this is the point, where I need some help. Ex for a Fighter (say a tough dwarf) Fort = +8 Expert ( +4 + 1 lvl) + +3 Con Ref = +6 Expert ( + 4 + 1 lvl) + +1 Dex Will = +5 Trained ( +2 + 1 lvl) + 2 Wis. Harm Spell1. Zealous mentioned the Bulwark trait and Reflexive Shield as proof. If the target is a willing undead creature, you restore that amount of Hit Points. Most notably, you’ll use Interact, Step, Stride, and Strike a great deal. The Basic Crafter's Book is, in fact, a book of formulas and is worth 10s or less (1s, in fact). What type of damage is this considered? The CRB, as far as I can tell, makes no mention of untyped damage. Since spells use a 1–10 scale, use the Spell Level column for them. 0. Success: The target gains enfeebled 1. 40% of the expected damage from the save spell will come from damage on a successful-but-not-critical save. Interestingly; an infinite number of casters, or anyone with a cantrip with a basic save; could defeat said enemy… maybe; as if the dragon in this case rolls a nat 1; the sum. You have been blessed by a divinity. * Basic melee attack is being replaced by specific, mutually. You may or may not even know the identity of the being who blessed you, and. The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. Add to Cart Second Edition Spell Cards: Occult Basic (PF2E) PDF Legendary Games Our Price: $5. Failing the second save would increase by 1 again to stage 3. 451 4. Use a non lethal attack! Persistent damage is awful if you go down. Swashbuckler Dedication Feat 2. Success: half damage. There are some basic rules for critical. You deal 12d10 damage, and the target must attempt a basic Fortitude save. Spell 1. Furthermroe, nothing in the bane spell grants foes succeeding their save. You only need to specify the shape and distance, by default it uses the. You just continue using the same save value rather than rolling it repeatedly. One way to reduce this is to find a way to roll twice. Undead Creature The target is flat-footed for 1 round on a failed Fortitude save. However, in this case the fighter has the option to break the cycle if they want by disengaging from combat. 99. Most simple damage spells do this. A mod made a post on the forums when PF2e first came out and it was something like that. All the feedback I received in the last post helped me tone down some of the feats. Critical Success The target is unaffected. It also includes other factors, like the spellcaster simply missing, or the spell not working up to expectations for whatever reason. Scything Blade Snare: Single-target damage on a Basic Reflex Save. Friends want me to dm 5th edition but i want to run pf2e. Cleric: Close enough to the PF1e Version. You channel negative energy to harm the living or heal the undead. Eroue • 2 yr. 0. The target must attempt a Will save. More Topics. These will list it as Basic Fortitude/Will/Reflex Save for example. Prerequisites trained in Nature; Natural Medicine. Many feats and other actions call upon you to. For example: When making a Strike (the basic action where a creature tries to attack and deal damage), a critical failure or a failure mean that the attack missed and does not deal damage. But you should be able to install these:A system implementation of Pathfinder Second Edition for Foundry VTT. The spell scales at +2d6+1d4 per level, which is pretty good for a first level spell. If you know the foe doesn't hit as hard, then the hardness of the shield can save you a lot of lost HP, but against something like a hard. 5*50% + 0*5%) = 75% which we'll call the Expected Saving Throw The Expected Damage from the Sudden Bolt component of Spellstrike isExpected Hit * Expected Saving Throw * Average Damage =80% * 75% * 26 = 15. Most people take a –2 circumstance penalty when making a lethal attack with nonlethal unarmed attacks, because they find it hard to use their fists with deadly force. The rules for basic saving throws are found on page 449. Similarly, a -1 is a +5% chance for a failure and a +5% chance for a critical failure. You spew energy from your mouth, dealing 5d6 damage. Sometimes you will be called on to attempt a basic saving throw. When you take persistent damage, you don't apply it until the end of your turn. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. Also, Buzzing Bites isn't an area spell. Most commonly used include Dodge, Disengage, Dash, Aid, Ready, Use Item. Something that comes up very often in my group is the sorcerer casting spells that require reflex saves. PF2e, on the other hand, uses a "10 over" rule, so any roll that is 10 higher than the target DC or more is a "critical success" (and the opposite for crit fails). ~"On a failure, the target also is clumsy 2 for 1 round and takes 1 persistent electricity damage. 0000 Ocr. The basic save comes before the damage is determined, so option 2. There are untyped penalties and bonuses to checks, but all damage appears to have a type. You lose. Cardano Dogecoin Algorand Bitcoin Litecoin Basic Attention Token Bitcoin Cash. You failed the check by 1. Persistent Damage. You lose. If you want to poison someone, you use specific actions to do so, which makes it so that you can generally never just pull off any shenanigans. Basic/Special Action list; Skill Action List (lists actions each skill has and what level of proficiency is required) Hero Point usage; Specific Skill DCs (such as the DC for identifying a magic item or recall knowledge). Abomination Vaults really unforgiving? (Spoilers) Hello, my group is playing through abomination vaults and lost a character in a really frustrating way. Success You deal the normal damage of the. ago. Book 2 of Stolen Fate came out the same day as Foundry V11. Gift of Consumption -- Every fort save you have to make becomes a free attack, provided there is a new target within a 30’ range. Some are easily done while doing other things, while some are. Then the target makes a save with the critical failure effect of being. If you reach stage 3 of the poison, either by failing while at stage 2 or critically failing while at stage 1, you’d take 2d6 poison damage and be sickened 3. You deal 12d10 damage, and the target must attempt a basic Fortitude save. Success: The target gains enfeebled 1. Persistent damage comes from effects like acid or burning and appears as “X persistent [type] damage,” where the “X” is the amount of damage dealt and “ [type]” is the damage type. Saving Throws: GM guide, just about everything that includes a save has an automated save button. A Bard may use Dirge of Doom to keep enemies Frightened setting up the Wizard to cast a save or suck spell. Saving Throw (Save). Reflex DC 18, meaning there's a 60% chance he succeeds or critically succeeds. Second Edition Spell Cards: Divine Basic (PF2E) PDF Legendary Games (based on 1 rating) Our Price: $4. Source Advanced Player's Guide pg. Generally, when you are subject to an unusual or magical attack, you get a saving throw to avoid or reduce the effect. Critical failure: double damage. There are three types of saving throws: Fortitude saves, Reflex saves, and Will saves. Even mid level spells like slow are greatly reduced. Let's say my character Strikes an enemy with AC 35. There is a spellstrike macro in PF2e workbench that applies the spell damage to the weapon. You fire a green ray at your target. Creatures that fail this save also take 1 persistent bleed damage. If the damage types are the same, you take the highest amount. GrymDraig • 5 mo. If you have already made a post, edit it, and mention the system at the top. The text of the spell is: You lance the target with energy. 86 NPCs created and detailed. Please enter a valid web address. BASIC ACTION. We start out slow and work our way up. From my understanding, a basic save is one that doubles the effect on a critical fail, halves it on a success, and nullifies it on a critical success, unless stated otherwise. Thanks. For that, there are currently three relevant token types in the framework: Basic, PF2e, and PF2eStatblock. 0 Release Video changelog and Kingmaker Module Sneak Peek and information r/Pathfinder2e • "Restrictions are GOOD in Pathfinder 2e" - I've had players coming from D&D 5th Edition who want to homebrew Pathfinder 2e rules that cost you an action to move, raise a shield, and do other things, as well as the Multiple Attack. 10th-Level Snares. 50 2. I'm trying to understand the difference between a basic and regular saving throw. For a basic save, you’ll attempt the check and determine whether you critically succeed, succeed, fail, or criticallyYou cloud the target's mind and daze it with a mental jolt. You need to make a roll for each seperate damage type of persistent damage after you take it, with a DC 15 flat check. You deal 12d10 damage, and the target must attempt a basic Fortitude save. The spell says “basic Reflex save” so it follows the rules for a Basic Saving Throw, using the Reflex Saving Throw modifier. Source Core Rulebook pg. You would roll a save listed in the spells description, if it has one. 2. The target takes no damage on a critical success, half damage on a success, full damage on a failure, or double damage on a. Shield-based melee classes have plenty of special options with shields besides basic action. 2 hours ago · Shop small and save money while doing it today with these Small Businesses Saturday 2023 deals. Tremorsense Source Bestiary pg. 1. Edit. Source Advanced Player's Guide pg. PF2e is a game about cooperation and parties that cooperate will be stronger than a bunch of munchkins running around by themselves trying to maximize their turn alone. Guiding star -- You gain days/level of basic navigation with respect to your initial location when the spell is cast. Some creatures might vary. Is this attack treated as a regular hit, because it would have been a failure but the nat 20 improves the degree of. Rope is very flexible, and easy to add to pack, and very unobtrusive. Add to Cart. This can be useful when enemies are only targeting conscious creatures and ignoring unconscious ones, and the ally/npc you want to save is. Also acid flasks have initial damage too, and it calls out splash damage as never doubling too (something that wouldn't be relevant :P). 0 Release Video changelog and Kingmaker Module Sneak Peek and information. Secrets of Magic [25 Aug 2021] - magus, summoner, a lot of new spells and magic items. 503 4. My guess would be Reflex, since you're lobbing an enchanted card at the target, but since Poison may instead go against Fortitude and. My sorcerer keeps pointing out its weird that when an enemy is grabbed or restrained by the monk, no penalty is applied to its reflex save. For real, the most "broken" thing that gets traction in the forum in PF2E seems to be a Human Fighter with a Gnomish Flick Mace due to the reach-knockdown. ; Saving Throws: Bad Fortitude Saves, average Will. Overall, many of the strong abilities were nerfed across. Select the creature and click on the save, it will tell you if they Crit Save, Save, Fail, or Crit Fail. Contact Other Plane - Dead Void II (PF2E) October 31, 2023; Cultures of Celmae: Dwarves 2e September 8, 2023; Cultures of Celmae Oyapok 2e September 8, 2023. Make sure you have the prefab as you want it, open the prototype token and save it to a actor by clicking the assigned actor button while selecting the actor that the prefab is attached to. On February 1st we'll be launching the first entries of Simply PF2e's Class Guides and Playbooks written by Eldritch Osiris Games' Osiris and Epi! The Playbooks will be prewritten characters that new players can pick up. Character Building. It shares a number of the same fundamental flaws. aka a legendary save with impossibility to crit fail. Wheldrake36 • 9 mo. A creature reduced to 0 HP is reduced to fine powder; its gear remains. This volunteer-developed project brings the Pathfinder Second Edition ruleset to Foundry Virtual Tabletop. Failure: full damage. Cast [two-actions] somatic, verbal. So the best damage would be longsword x2 and finally shortsword. You have been blessed by a divinity. Ngin3 • 5 yr. Compared to the balnk formula book costing 1g (10s), this might suggest that the BCB is "full" and not a full sized formula book, and you would likely also need a blank formula book. Kobold Breath [two-actions] Feat 1. . No need for Magical Crafting, or Alchemical Crafting, but Crafting is a Trained action so you need to be Trained in the Crafting skill. Grim tendrils doesn't have a basic save, all spells spell out (pun intended) what they do at each level. Intimidation (Cha): Charisma is the Inventor’s only easy dump stat. I've got a few questions about some rules: How many actions do i spend to use potion? Rules says "You can activate a potion with an Interact action", but, if i got it right, you have to spend action to take potion in your hand first. Most characters gain skill feats at 2nd level and every 2 levels thereafter. This really shifts the math to favor PCs on saving throws in non-obvious ways. A spellcasting archetype allows you to use scrolls, staves, and wands in the same way that a member of a spellcasting class can, and the basic spellcasting feat counts as having a spellcasting class feature. 0 Spells that require a target to attempt a save to resist some or all. For a divine witch, use Stoke the Heart, Guidance, and have your crawling hand aid a frontliner for +2 to damage and +2 to attack. Pathfinder 2e damage calculator. Especially if the PC is blowing a non-cantrip spell to overcome the effect. 3. These will list it as Basic Fortitude/Will/Reflex Save for example. It also automatically adds skills when you get proficient enough to use them, such as Treat Wounds when you become trained in medicine. This type of saving throw works just like any other saving throw—the “basic” part refers to the effects. Each time you gain a spell slot of a new level from the bard archetype, add a common occult spell or another spell you learned or discovered to your repertoire, of the appropriate spell level. Critical Failure The creature becomes doomed 1, frightened 4, and is fleeing for 1 round. 449 4. So first, make a compendium, document type: actor, that you want to put it in. Double damage on a critical failure is not the same as a critical hit. As each of these effects happen at the same. The target attempts a basic Fortitude save, but is also enfeebled 1 for 1 round on a critical failure. Saving Throw Will. 1:0map. Basic Sorcerer Spellcasting Feat 4 Archetype Source Core Rulebook pg. P logic of allowing creatures to hyper specialize. ago. AID. Your dying condition increases by 1 if you take damage while dying, or by 2 if you take damage from an enemy’s critical hit or a critical failure on your save. Run your first game(s) without free archetype. 5 extra damage we got in pf2e. Stone, Gwenevere Rothwell, and Eldritch Osiris Games. The monster can attempt to Trample the same creature only once in a single use of Trample. If it's a basic save, you even have the bonus of doing some amount of damage as long as they don't critically succeed. Your proficiency rank for Reflex saves increases to legendary. But try using an occult caster against a bunch of PCs with Master Will saves-- you're lucky if your spell does anything at all. You deal 12d10 damage, and the target must attempt a basic Fortitude save. Rolling to attack a static DC has a better chance of succeeding than making the enemy roll to save vs. Pathfinder has many types of checks, from skill checks to attack rolls to saving throws, but they all follow these basic steps. The rules for PF2E are very specific with how things function. Flaming Sphere Spell2. PF2e does not do action tracking for anything that is up to players to do and GMs to watch. Note the Consumables And Ammunition section near the top of the page: for bolts and arrows you make 10 items per. A creature reduced to 0 HP is reduced to fine powder; its gear remains. A Fail takes half damage. Seeing how team-based pf2e is, that. You try to help your ally with a task. 5. >When you roll a critical failure on a Reflex save, you get a failure instead. If the check is an attack roll, this. +2 for AC means a lot more with Pf2e crit system. Find the level of the subject, and assign the corresponding DC. Join. Some archetypes give you abilities to use alchemy in a similar manner to an alchemist and say that you get the basic alchemy benefits. Basic save damage is semi useful, more for AoE because crit saves are a thing. As such, every creature can use basic actions except in some extreme circumstances, and many of those actions are used very frequently. They’re casuals. kogarou • 5 yr. Reply. [one-action] (somatic) The spell has a. The bomb deals damage as if each creature were the primary target, with a basic Reflex save. It just leaves the power users of discord channels answering the same basic questions daily Reply. A barbarian will have around 40 hp more than a fighter at lvl 20 (not counting temp hp from rage) and greater juggernaut feature making it immune to pretty much most instant death effects in the. uhhhhh I saw that formula but didn't see that proficiency always. 5. I'm wondering if anyone has tried this at their tables and what the experience was like? I was thinking something like this might be doable: Critical Success You deal double the damage of the attack. IF you use an Agile traited weapon then 2nd =-4 third =-10. There are a couple of things to consider here. Evasion: Reflex saves are the most common type of “Basic Save”, and often Basic Saves are the ones where the difference between a Success and a Critical Success is the most significant. 6With the save per ability method, combined with pf2e's proficiency model, classes would still have strong and weak saves, based on whether it was granted the proficiency or not. You channel positive energy to heal the living or damage the undead. Welcome back folks! Today we are going to be talking about what saving throws really are in 2e, and which ones are the best to prioritize! Saving throws are. On your turn you can attempt to do a flat check using an action per damage type taken once per round. Beginner’s Box has some resources too, but that’s not free. For an unknown reason, and irrespective of your actual beliefs, a deity has granted you a boon to use for good or ill. If the target critically fails the save, it is also stunned 1. Very basic question on saving throws. But surely, a native solution would be better. Electric Arc, at spell level 9, deals 9d4+SpellCastingMod as damage (x2 on a crit). Improved Evasion You elude danger to a degree that few can match. If you were already trained in both skills, you instead become trained in a skill of your choice. These use the PF2e names for the templates, not the Foundry names. ago It says a "basic fortitude save". Yes it does: If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save . You can create remedies and other herbal products. Saving Throw basic Reflex or Fortitude. Set bulk to 0. heal doesn't state what happens if they crit success or success, or fail, etc. For example: When making a Strike (the basic action where a creature tries to attack and deal damage), a critical failure or a failure mean that the attack missed and does not deal damage. So first, make a compendium, document type: actor, that you want to put it in. BASIC ACTION. It appears to be something to do with changes in the pf2e system. Combined with it's other abilities, this creature makes such a thrilling antagonist. You channel Positive energy to heal the living or damage the undead. Spells with more complicated save results will list the effects in the spell’s description. 0 Release Video changelog and Kingmaker Module Sneak Peek and information. Inline rolls like this are useful for non-damage rolls. Critical Failure The creature does not get another flat check. I was wondering if this spell was too good to be true. Chain lightning Spell6. Shields: GM guide, just press the shield button on the damage roll first and then apply damage to the target. Saving Throws. Looks like option 1. LockCL •. For saves against damage that are not basic save, remember to add damaging-effect to make Bulwark or other automation work properly. So, I've just started playing Pathfinder 2E, and in the Age of Ashes Adventure Path, an NPC that my character doesn't like was engulfed. Gideon needs to save again. ago. A swarm is a mass of tiny creatures. In case you didn't notice, it's the same basic formula for all your rolls/DCs: (10 +) proficiency + relevant stat (+item bonus) proficiency includes your level. Positive weakness exists, the base damage is okay, and it almost always hits because it's a basic save, not a to-hit. Yes. You would roll a save listed in the spells description, if it has one. if you u se an agile ONLY for the third one it would be. Breath Weapon [two-actions] (arcane, evocation) The shape, damage, and damage type of your breath weapon depend on your specific dragon form (see below). Harnak7. I don’t consider it a ‘boss’ spell — too. Burning hands (on opposite page of PHB) has a basic Reflex save. @Jegpeg - PF2E's accuracy system is setup to utilize much higher DCs and ACs to represent things that a normal (or low-level) character would be incapable of doing (or avoiding). Myriad_Star. I'm trying to understand the difference between a basic and regular saving throw. Guns and Gears [October 2021] - inventor, gunslinger and cool gadgets. Each class has its own actions that can be taken to refocus. 13th Age is good too but just on a different level. Pathfinder 2e Quick Rolls (a bit of automation. For instance, you can try to recover from the sickened condition by spending an action to attempt a Fortitude save. Unlike with normal damage, when you are subject to persistent damage, you don't take it right away. upvotes. The D&D feats and the PF2E feats are not really comparable imho except for some rare exceptions. Basic Saving Throws. That's extremely significant. Then you take the stat bonus (-1 to +4 ) for the corresponding ability for each save Fortitude = Constitution Reflex = Dexterity Will = Wisdom. As you reach the mid-levels, weak reflex becomes increasingly common. Source Advanced Player's Guide pg. Critical hits only happen as part of attack rolls. . Make a spell attack. If the target is a living creature, you deal 1d8 negative damage to it, and it gets a basic Fortitude save. Compare the result to the difficulty class (DC). Basic Saving Throws Source Core Rulebook pg. Pull the actor back out to make. Tiny creatures have an exception which states they can move through and occupy the. As a core race in D&D since 4e, I wanted to see this race get a chance to shine in Pathfinder, especially for those coming from D&D. Like an attack roll, a saving throw is a d20 roll plus a bonus based on your class and level (see Classes), and an associated ability score.